Every November and January teams travel to Western New York to participate in the Rochester Border Battle. Most games are held at the four-sheet Bill Gray’s Regional Iceplex, allowing teams to watch other games. With many restaurants and tourist attractions close by, the weekend is always fun.
All teams must be prepared to play at 8 a.m. on the first day of the event and all play is scheduled to end by 4 p.m. on the last day.
We never charge a gate fee.
Disclaimer: We have noticed an increase in teams that have inexplicably withdrawn from events at the last minute causing us to have to re-work the schedule. Please DO NOT make any plans that cannot be refunded based on the schedule you receive.
The Tournament Director shall be responsible for resolving all inquiries or disputes regarding off-ice rule application or interpretation, player eligibility, disciplinary action or any other procedural disputes. He or she will not overturn any dispute concerning rules and/or the judgment applied by on-ice officials. All decisions of the Tournament Director are final.
SuperSeries AAA will have a Rink Manager at each arena. All team representatives are responsible for checking for any schedule changes, player suspensions and other important information pertinent to their team and its participation in this SuperSeries AAA event.
All teams must use the locker room assigned to them for each game. It is the team manager/ team representatives’ responsibility to ensure that the locker room is maintained and kept clean (no trash / tape / food or drink on the floor) prior to vacating the locker room after each game. The team manager/representative is responsible for all damage done to the locker room, equipment in the locker, or the facility.
Each team/team manager is responsible for the safeguarding of all team items in the locker rooms. The facility and/or host organization assume no liability or responsibility for any theft or damage due to team negligence.
Managers will make parents, bench staff and players aware that SuperSeries AAA supports the USA Hockey and Hockey Canada Zero Tolerance Initiatives for verbal abuse of any player, official, parent or spectator. The Tournament Director or Rink Staff reserves the right to remove any violator from the premises.
A player may only play for one team in his own age group. A player must appear on the official roster. Every team must be USA Hockey or Hockey Canada registered for Insurance purposes.
Home and visiting teams are indicated on the tournament schedule. Home teams shall wear light colored jerseys. Visitors will wear dark jerseys. All jerseys must have a player number clearly displayed. Jerseys with taped numbers or jerseys without numbers will not be permitted to be worn.
All players in the tournament are required to wear a colored – non-clear (Rule 304F) mouth guards. This is a USA Hockey rule. The only exceptions are Canadian players that do not require one in their home league, but the Canadians must wear a neck guard.
As per USA Hockey Rules and Regulations, there will be checking permitted in the Bantam age brackets.
Early Start Option:
All teams must be prepared to play their games fifteen (15) minutes prior to scheduled start time in the event games are ahead of schedule. Players must be ready to step onto the ice when the Zamboni finishes between games. Please have your teams prepared.
Each team is responsible for providing its own penalty box attendant
A three (3) minute warm up will take place before the start time of the game. Pucks will NOT be provided. Please bring warm up pucks for your team.
One 30 second time out is permitted per team per game.
Length of Periods:
Games are 3 x 15-minute stop time periods with an ice cut after the game. Games will be played to completion.
Rochester Border Battle follows the New York State Amateur Hockey Association rule for the squirt division and the nets will not be pegged for this age group.
There will be a one (1) minute break between each period. It is the responsibility of the coach to ensure their team is ready to go at the start of each period and the sound of the buzzer after timeouts.
Any forfeited games will be recorded as a 3-0 score.
The mercy rule shall be in effect. If a team at any point during the third period is leading by 5 or more goals the clock will revert to running time. If the difference is reduced to 3 goals or less, the clock will revert back to stop time.
All on-ice officials are currently and completely registered and in good standing with USA Hockey and their respective State Association. Games will be played under USA Hockey rules. Please note that SuperSeries AAA cannot change or alter decisions made by USA Hockey officials.
Players will now be assessed a game misconduct after 4 penalties in the same game and a coach will receive a game suspension when a team accumulates 12 penalties during same game.
U10, U11 & U12 - The minor penalty time shall be 1:30, 4:00 for a major and 8:00 for a misconduct.
U13 - The minor penalty time shall be 2:00, 5:00 for a major and 10:00 for a misconduct.
Any player and/or team official who is in receipt of a match penalty or gross misconduct will be suspended for any remaining games and subject to USA Hockey and Hockey Canada discipline. Any player that receives a second major penalty will result in an ejection from the remaining games of the weekend.
On Ice Altercations:
SuperSeries AAA abides by the rules and regulations set forth by USA Hockey. If a game is interrupted by on ice fighting between players and /or bench staff, then the clock will continue to run. Games times will not be restored until the whistle has blown on the play that immediately follows the on-ice fight. Minutes lost will not be restored.
All divisions will be scored per game as follows:
In the following order –
Overtime Rules for Playoff Games
If the game ends in a tie, teams will then proceed to a 5‐minute period of sudden death 3 on 3. Teams will switch ends and be in the further net from their bench. If the game remains tied, each team will select three (3) players to participate in the shootout.
Eligible Players for a Shootout
The maximum goal differential attainable per game is +/- 7.
NOTE: If the team contact is not traveling with the team, please email email@example.com with the name of the person available for any questions or concerns during the event.
Creating a hotel team block:
Reserving individual rooms: